
Piter Presley
Presley Enterprises
11
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Posted - 2014.05.27 05:46:00 -
[2] - Quote
Here are my two cents:
Your ship.
Q: What were your considerations for the hull? A: Since I am specialized in Caldari ships/missiles the Hookbill was the logical choice. Had to be a faction frig to be competitive. Q: Do you have a history of success with it, or were there other factors in your decision? isk? availability? trained skills? The T2 variant prize? A: I flew a lot with Kestrels and the Hookbill is kind of the same idea just with better stats. So I picked what I was used to fly.
Your theorycrafting and fit.
Q: What was your plan for the engagement? A: kite as much as possible. I optimized the fit for speed and got up to over 5k with MWD. Against other kiters I fitted two Remote Sensor Damps, which actually worked out very well in the second match Q: What did you hope your opponent would choose, between short or long range, shield or armor, Afterburner or Microwarpdrive, etc? A: DidnGÇÖt matter a lot. I was hoping to kite any brawler and to damp the kiters so the only thing that mattered was getting range quickly.
Your warp-to range to the engagement area.
Q: Both participants warp in from the same general direction. With a warp-in distance restriction of 30km, there is a chance your choice of warp-in could be the same as your opponent, or flipped... unintentionally and by chance. How did this affect your match and what do you think of this arrangement? A: In the final we warped on top of each other which kind of sealed my fate nüè. But I think it is a good solution. Otherwise kiting ships would have a huge advantage.
In the engagement.
Q: What were your thoughts when you landed on grid with your opponent, and did you change your plan of engagement after seeing them? A: not realy. The pairing in the first two rounds were very much what I hoped for.
Q: What advantages and disadvantages did you perceive initially, considering things like your range, weapon types, and your hulls? A: I found the active reps with full links a little bit too strong. I couldnGÇÖt break most of the tanks in a timely fashion although I had about 80 dps.
Q: How did you use your advantages and mitigate your disadvantages? A: I tried to get range as fast as possible. That was pretty much my strategy and it worked well. Q: Did anything change unexpectedly during the engagement? A: not really
Knowing your opponent
Q: Some players find that after a 1v1 PVP engagement, you experience a "feel" for your opponent. Did you experience this in your match? A: I think the matches are too short to get a feeling for your opponent.
Warfare Links.
Q: This is the first Destruction Derpy held under full Mindlinked Command Ship Warfare Boosters. How did they change your engagement, and did you notice anything different in your ship? A: As mentioned above, I found the active reps too strong with links. You almost need a ship with more than 100 dps to break tank, which can be a problem for low skilled characters. Especially if you have a Crystal-Implant set on top of the links. Also buffered tanks are not really an option because of this. This is again a disadvantage for younger players who have difficulties managing guns, tank and ewar at the same time.
Further notes.
What would you like to add that hasn't been covered? A: I liked the idea of a double loss after two draws. Makes for an interesting second match
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